Hand crossbow dnd 5e8/25/2023 ![]() However, some melee weapons also have the finesse keyword. Thus, a javelin is a melee weapon, whether it is thrown or used to poke opponents, and so always uses Strength to determine your attack bonus and your damage bonus. By default, a thrown melee weapon uses Strength to determine the bonuses. Melee weapons that can be thrown have the thrown keyword, and their ranges. Those are two categories the weapons are divided to in the Player’s Handbook. The way Dungeons & Dragons works, weapons are either melee (using Strength) or ranged (using Dexterity). And then there’s the big one: the ability score you use to attack with. There are a few other considerations to make, which I’ll go into below (ammunition, thrown, loading). Unfortunately, you can’t just look at the damage rating of a weapon. The third most important feature of a weapon is its damage. However, it’s nice having a weapon you can use when you come up against foes that your spells don’t touch! Damage Only druids are unable to use any of those weapons, so they’re the only character who probably should be using a sling.īut can’t the spell-casters use their cantrips to attack at range? Certainly they can, and – at the lower levels – that’s almost certainly what they’ll do. If can wield one of those weapons, you should normally take one with you into the dungeon. ![]() Shortbows, longbows, light crossbows and heavy crossbows are the ranged weapons of choice, as a result. Typically, flying creatures will stay at least 60-80 feet away from you if they can, which means that most thrown weapons will attack them with disadvantage. It’s the big problem with thrown weapons – they have very short ranges. I find the range you can attack at tremendously important. Sorcerers and Wizards can only use daggers, darts, slings and light crossbows. Everything else is a simple weapon.Ī few classes have special access to proficiencies: Bards get the hand crossbow proficiency, Druids have only a limited selection of weapons (daggers, darts, javelins and slings being the ranged ones), and Rogues have access to hand crossbows. We’ll ignore nets and blowguns, as they’re specialist weapons outside the scope of this article. Hand Crossbows, Heavy Crossbows and Longbows are martial weapons, as are tridents (which can be thrown). Undoubtedly the most important factor in your choice of ranged weapon is whether you’re proficient with it or not. Keep reading to learn the difference between those categories, but I apologize if anyone gets confused. I’m sorry – I tried describing them all as “distance” weapons and it just didn’t work. Important Note: I talk about “ranged” weapons a lot here, but I’m including “thrown” weapons in that category. What are the things you need to know about when selecting a ranged weapon? That said, not every character is able to wield a longbow and shoot four arrows a round. ![]() D&D combats work best when everyone can get involved – being able to focus fire on one creature until it drops is a key tactic of the game. Whether it’s a flying dragon or an archer on the other side of a crevasse, having a ranged weapon handy means you can do something apart from just dodge. Without a ranged weapon, you’re vulnerable to any beastie that can sit back and shoot at you, especially when you can’t reach it yourself. When creating a character, many players I’ve known have neglected to select a ranged weapon.
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